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How the Cloud is driving Interactive Entertainment
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The adoption of cloud services is essential for Interactive Entertainment companies that are looking to expand their businesses by offering content on demand and cloud-based games. In this episode, Teresa MichaudCarlos Vela-Trevino and Dominic Edmondson look into the factors that will affect the demand for cloud services and the issues and challenges that have an impact on this sector’s cloud adoption strategies. For more helpful insight on these and other topics on the interactive entertainment sector, please read our short articles in Report 3 of TMT Looking Ahead 2022.

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